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vexnon

This weekly topic is "outdated" now, repost your question [here](https://redd.it/sjmqea).


OneirosSD

Oh yikes, I don't know how I made that mistake! Thanks, have reposted and will delete this now.


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ffrkowaway

It's actually kind of complicated, you can read about it here: https://www.reddit.com/r/FFRecordKeeper/comments/q81gtn/comment/hgynk5l/


Shardwing

The actual numbers would depend on a ton of variables but the basic rule of thumb is that it's always going to be worth it, between the amount of stats you can get from Record Boards/Magia and the common stat buffs it's easy to get more than enough raw stats.


TuxTheDerpySage

The specific answer to that involves figuring up just how much your elemental profile is already boosted: equipment bonuses, enElement, chain field bonuses, +element buffs in battle, etc. Generally, if you're not up to Lab bosses, the simplest rule is that element bonus is always better. If you *are* up to Lab bosses (and maybe considering whether to equip that +water Artifact sword against Kraken), then you probably have enough stuff going on that you'd need to do the math to say for sure which is better. Though even then, the answer can change mid-battle due to factors like a Sync stacking enElement to Lv3 early, but Diffusions reducing it later.


cmlobue

Got Cloud's heavy physical sync from tickets. With that and the usual assortment of lensables, feels like it would make sense to run him with HA in slot 1 and Darkness Swing in slot 2, yes?


TuxTheDerpySage

Depending on the fight, yes. He gets a bit more DPS from combining his Sync2 with USB1 and spamming Cmd1+HA (especially if there is a crit damage buff and dark imperils coming from somewhere else), but if that's not practical to pull off, he can generally do just fine using Sync2 alone and alternating Cmd2->Cmd1.


fordandfitzroy

yeah though if you are pairing it w/ usb1 then you can just spam CMD1 w/ HA


PhD_Greg

My pulls on the refreshed XI banner have netted me everything for Lilisette except for her AASB. How useful is she without it / how do I use her? Mainly thinking DK at this point. If the AASB is really important, is it going to be selectable at some point?


Shardwing

If you've got everything then in theory you could cover the DK with her Guardian eating one Full Break and her Sync overwriting the other. I asked [basically the same question](https://www.reddit.com/r/FFRecordKeeper/comments/se1ndb/comment/hva9j48/) yesterday, so you can see some answers there.


PhD_Greg

Thank you, that's some handy ideas!


ApocalipseFF

How do I Quina ? i got her Sync since a long time ( + bsb, but no other SB) and i just can't win a single PHY Aodin (but cleared all MAG ones). I use her with elarra (everything SB but no sync). What other SB i need for quina to make it work? when to use her sync precisely ?


Shardwing

1. Not a her 2. Sync alone's probably a hard sell, you get 100% Crit for 25s but only 15s of QC and no stat boosts, ideally you'd want Sync *and* AASB.


TuxTheDerpySage

I've stopped trying to "correct" people on Quina's gender, mostly because you can make a case for reading it just about any way you want. No interest in getting political or "woke" on anything here, but you could argue female if you use the "marriage" with Vivi as a basis, or male due to lack of much other basis for calling Quina female, though fairly sure IX proper left it entirely ambiguous (especially in JP, where sentence structure commonly makes it easier to do). And even Vivi's gender (and that of the rest of IX's Black Mages) isn't all that well defined, outside of some commentary from the party (or is it just Zidane?) that assumes Vivi is male. About the only time it really matters in FFRK terms is when figuring things like Zidane's or Desch's "X females in party" mechanics, for which (IIRC) Quina does not count as female, though that's also not particularly relevant to this question.


eelmonger

In real life I default to they/them when I don't know someone's pronouns and that's what I've been doing for Quina as well.


TuxTheDerpySage

Fair enough; you do you. :) I tend to take a "those who matter don't care, and those who care don't matter" approach to such things. Someone who gets uptight about something like that it isn't worth bothering to please, and those with opinions I actually care about don't tend to worry about it. Especially on the internet; I know nothing of you, but I wouldn't really give it a second thought calling you "they" or "he" as whims dictate. Even if I get it wrong, so what? I'm just another person on the internet who's wrong. In Quina's case, a video game character is specifically as well-defined as the devs/writers make them, and the only thing defined here is that *nothing* is well-defined. Yet, for many, it's only natural to assume that *something* must be correct (and of course, translation quirks come into play as well), so I leave them that. No skin off my proverbial nose if they come to a different conclusion than I do. Just a mild pet peeve of mine (honestly, this attracted more commentary than I'd expected!) when someone speaks of a thing as an absolute fact when it's not nearly that well defined.


-StormDrake-

Wasn't Quina outright translated with feminine pronouns in some countries? I think that sometimes it's less a matter of misunderstanding, and more a matter of the language in which a Keeper first played the game.


Shardwing

Spanish, French, and Italian at least.


TuxTheDerpySage

I can't comment on non-English translations (nor "expected structure" matters for other languages, like how English tends to use "male by default" for unknown entities), but I do recall noting that the English version at least seemed to use a few... quirky?... sentence structures to avoid even passing "male by default" references with Quina, while Vivi was generally treated as male like it was the natural thing to do whenever it came up. Still, there's enough ambiguity (seemingly intentional at that) in the matter that I wouldn't call any option "wrong" (outside of the aforementioned game mechanics, which very much do have a singular "correct" option, or at least an "incorrect" one).


-StormDrake-

The versions I've played always used he/she or his/her. Slash and all (how does that work in a spoken conversation?). I have a feeling that, were the game translated in the modern era, the word "they" would be used instead. I remember exclusively male pronouns being used to refer to Vivi (and all the other Black Mages, I believe...?). And I'm not intending to say anyone is right or wrong, one way or another. Just chiming in on the conversation. :)


TuxTheDerpySage

Heh, no worries; conversation is good! Vivi was "male" for sure in (the English translation's) conversation, though I don't recall him ever really confirming/denying the matter directly or indirectly, and in-universe he likely wouldn't really have understood the concept (given what the black mages were and how they came to be, they were likely more genderless than Quina; what use does a will-less nuke have for gender in the first place?). Some of that was likely just Zidane (and by extension, everyone else) treating him like a person, in which case emphasizing that he wasn't "human enough" to have a gender wouldn't have been very productive, though some of that's probably just my own head-canon too. The telling point would be if Kuja ever referred to him as having a gender, but I don't recall him ever doing so. The rest of the black mage village could also be just "assumed male" due to being both similar to Vivi and showing nothing particularly "female" to contrast. "Male by default" could also apply. This one is really tough to call, and I expect the Japanese version simply leaves it entirely unspecified, Quina, by contrast, might have a gender, but invokes the usual non-human factors - is it "male", "female", or something else entirely - in spite of being effectively humanoid. The game refuses to answer (again, at least in English), leaving it to the player to decide (or not).


grabualsa

Their USB1 and USB2 are lensable; I think you could go sync-only with the gacha-locked stuff and still have a rather viable support.


Shardwing

USB1 could work, but really only if you aren't using a Gen2 (or Zack) chain. USB2's got some defensive utility, but it doesn't offer any offensive support.


grabualsa

Ah, thank you. In my head, the USB1 was ATK/MND like the AASB.


-StormDrake-

BUSB is useful for Quina building gauge (to Entrust) with an Armor Break / HA setup. Not that I've done so myself, but this allows them to hit a weakness (assuming there is one, of course), build SB gauge comparably to running Wrath, build Chain, and ever-so-slightly boost dps with a DEF debuff.


cointown2

Fellow keepers, I do not understanding something about Eiko's SASB1 ^^^after ^^^chasing ^^^Quina ^^^Sync . It's CMD1 multiplier increases with each use, but reduced summon damage with each use too? Is the porpoise of the simultaneous increase & decrease meant to move damage from linked abilities to CMD1 itself? When I calculate the ratio of the last to first multiplier, (i.e. 3.20/2.90), this is only an increase of ~10% but the summon damage decreases from +50% to +15%, a 70% decrease in damage. Or is CMD1 meant to hit hard at first, and the changing multipliers merely a distraction of some sorts?


TuxTheDerpySage

That'd be her Sync2, as Sync1 ("Seraphic Rebirth") doesn't have a variable Cmd1. Lacking it myself, the best purpose I can see to it is to show that summoning isn't Eiko's specialty, but rather healing is. If it's not for flavor, then I'm not really sure what it's about. In practice, it shouldn't be too big of a concern, since your chain should be building faster than her damage output decreases, and summons tend to hit hard to start with. And given Eiko's role as the realm's only real healer, odds are good that DPS isn't her primary focus anyway.


cointown2

I guess I'll give it a try and clear FF9 DK for this week's cardia mission. I hope to be impressed.


Antis14

Okay, I've never thought I'd ask this question again,but what's the current most efficient way of farming Gysahl Greens? I want that Crystal Water =(


eelmonger

If you're extremely desperate you could equip Zidane's OSB weapon that doubles the value of greens drops (lensable if you extremely, extremely desperate) and farm the EXP or Upgrade Materials power up dungeons (the only places where greens still drop). The upgrade materials could at least be sold for gil.


Antis14

I have three, never combined them =)


TuxTheDerpySage

Important to emphasize that it only doubles the *drops*, not the battle rewards. So if an enemy drops Greens in battle, that drop gets doubled; if they don't, you get no bonus. And again, it *specifically does not* boost any Greens given as fixed prizes at the end of battle, which tend to be the most reliable source in the first place. A desperate option indeed, and almost never worth the investment.


TuxTheDerpySage

Outside of people using your RW, and daily missions, I believe the best we have is running the Power-Up dungeons. Try to save your Stamina Potions for Sundays, when we get a 2x Greens bonus.


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TuxTheDerpySage

Cloud's Syncs are all quite usable stand-alone, though you can often get more out of them if you combo them with his USB1 (especially Sync1, since otherwise only his Cmd2 gets to overflow). Sync2 is designed to be used stand-alone as you describe, alternating Cmd2 + Swing -> Cmd1 + HA to get a steady stream of boosted auto-crit with 100k damage cap turns. However, the math seems to work out that he gets a stronger total multiplier from combining Sync2+USB1 and spamming Cmd1, assuming you have the gauge for it. Especially so if someone else can provide imperil for him, at which point Cmd2 provides nothing he really needs while his USB1 is active.


Thorndarien

I can't imagine the gain from CMD1 spam linked to HA under USB1 is worth the gauge, loss of uptime, increased ramp up time, and cast speed vs alternating commands. Get Sync2 up sooner, assist party with imperils while you are at it, and when it's done you will have plenty of gauge to combo USB1 with something else (USB3, AASB2/3, etc).


TuxTheDerpySage

First, keep in mind that Cmd2 itself does no damage; it's purely buffs, all of which you get from USB1 (well, other than Heavy Charge +2, which isn't needed). So you're only getting Darkness Swing's damage on that turn, which is 0.88 \* 7 = 7.04 total at full charge when using Cmd2. Compare to his Cmd1, which is 6 \* 0.90 + 5 \* 1.10 = 10.90 when linked to his HA (and neither command can w-cast for Cloud). Now add in his USB1's PHY +30% buff, and his Cmd1 under USB1 blows his Cmd2 out of the water *if* someone else can bring a crit damage bonus; traditionally Zack's chain provided it, but Elarra exists now, as well as others. The imperils from Darkness Swing simply can't close that gap. Obviously he wants to cast USB1+Sync2 under QC, but Aerith USB2 (and AASB) exists, to say nothing of off-realm options. And if you have other things for him to pair that USB1 with - like AASB3(\*) - then you might prefer to do that instead, since that one doesn't bring its own 100k damage cap like Sync2 does. But if your goal is to max out the Sync2, you *want* to combo with USB1 if you can. Still, no question that his ramp-up time is a concern. OP Cloud can be rather slow to get moving if he doesn't have an Entrust bot and plenty of QC going around, but once he gets going, the damage he throws out usually makes up for it (assuming you don't run into a dead end first). For a very time- and gauge-restricted fight like Bahamut, he might not be able to pull it off; for something like a Lab fight, he can probably afford to set up and wreck stuff. \* AASB1 is wind only, though with his HA, he can use it for dark, and it'd love to be combo'd with USB1 just like AASB3, since it also lacks a 100k damage cap. AASB2, on the other hand, is *incompatible* with his HA, since it's Awoken Heavy, not Awoken Dark, meaning you're likely going to bring the Swing+Charge combo if you plan to use it, or you're going to combo it with USB3 to skip Charge, complicating things further and demanding even more gauge.


Thorndarien

I forgot AASB2 is heavy only. So in a vacuum (no external crit buffs), USB1's +30% is slightly weaker than CMD2's +50% crit dmg buff (2.1/1.6 = +31.25% assuming Magicite). For simplicity, let's ignore. What you get is every other turn, doing 55% more damage. First turn is either uSB1 (capped at 5x19,999, slow cast) or CMD2 capped at 8x99,999. After that, turn 2/4/6 is the same not factoring imperil and turn 3/5 you get 55% more damage with USB1. Either way you end up with qc2 at the end of the mode. So that's my point, is the 2 turns of extra damage worth the gauge and ramp up time? I say not likely.


TuxTheDerpySage

I'll admit that the specific mathcraft from here out is a bit beyond me - I tend to get lost when it comes to figuring in ATB stuff - but every time it's come up before, the math points to the USB1+Sync2 combo being somewhere between "somewhat" and "considerably" stronger than Sync2 on its own. I'd say to post a question about it, though odds are good that someone's already done (and documented) the math behind Cloud's combos in a post somewhere.


Thorndarien

If you have an external crit dmg buff (Zack Chain/AASB, Elarra USB2, etc) then that extra 30% damage adds a lot. Having external QC to squeeze in an extra turn or two helps as well. But barring that, I don't think it's a slam dunk and the gauge may be better spent elsewhere. Maybe my point is more that Sync2 doesn't *need* it as much as his other tech does, so saving gauge for later is often prudent so you can pair it with stuff that does.


TuxTheDerpySage

Oh, absolutely; Sync2 can certainly function all on its own to better effect than (eg) Sync1; used properly, it brings all of the essentials in one package. Compare to Sync1, which is far more of a wall-breaker (massive boost on Cmd1, powerful overflow on Cmd2) that happens to work pretty well for general DPS, but brings none of the big perks that Cloud really wants. If you're bringing AASB3/Sync2 as your cap breaks, and expect Cloud to only have 6 bars to burn throughout the fight, you'd almost certainly use Sync2 on its own and stack AASB3+USB1. It's less clear-cut how you'd handle AASB3/Sync1, since both would benefit greatly from USB1's cap break. However, if you're bringing an Entrust bot, or expect Cloud to otherwise have 8 bars to burn, he'd still benefit from combining Sync2+USB1 and spamming Cmd1+HA at one point, and AASB3+USB1 and spamming HA at another.


cointown2

This sounds right. I'm not sure if CMD2 grants +2 heavy after use or after all follow-ups. For the latter, you'd want CMD1+DS, CMD2+HA


Thorndarien

It grants it immediately, combining with DS will always do 8 hits + imperil


Apatheion

If there's an in- realm counter for mage teams, would Cait Sith be better than Mog? For example, I have Yuna Woke2 and Ace Sync2.


DestilShadesk

Absolutely for DKs and many DBs, assuming you have his AA honed and can work out the timing to counter the big FBs. The sticking point is the random DBs like IX and T that have two dreambreaker FBs instead of one. Mog may work better there.


Apatheion

Thanks! This is more for sub30 clears of DK. X would be a prime candidate with four mages, for example.


cointown2

maybe. I'm considering only the 30% damage buff from Cat Sith AASB. Cat Sith can stack more RES debuffs using Passion Salsa+HA, but the untyped quickcast from Mog AA2 can help recast your chain, assuming your healer doesn't have QC. Ace will only be able to counter the final fullbreak debuff using his Sync; usually DBs/DKs have 2 of them (even if the first one is weaker).


Apatheion

Thanks! Yeah I was thinking the flat damage bonus would power Rem or X mages enough to get easier sub30 out of those. Deuce would provide additional QC, not sure in X. Yuna needs to DPS with Sync and Woke1. Maybe put in someone like Paine with QC-spreading.


Hma22

Usually you need two in-realm counters, unless you're able to ignore or overbuff the first fullbreak. Beside that, lack of general QC can make some moves slow like casting chain or healing with healer HA.


Kevs08

Healer HA is affected by magical quick cast. This vid is a bit old, but here’s Vanille HA with Allegro https://youtube.com/shorts/vlZkQ_QeCRQ?feature=share


Hma22

If I'm not wrong, there was a bug where Vanille HA was affected by Allegro. I don't have her HA personally, so I tested using other healer's HAs and Curada. I tested on Wait Mode Speed 2 (for more precise result) without Allegro, with Allegro (MQC3), and with Rosa Sync (HQC2). On normal Speed 1, Aphmau & Larsa HA are 1.65s where Curada is 1.5s. |Healer|Ability|Base|AcM|Rosa Sync| |:-|:-|:-|:-|:-| |Aphmau|HA|1.4s|1.4s|0.5s| |Larsa|HA|1.45s|1.4s|0.5s| |Elarra|Curada|1.35s|1.3s|0.5s| As you can see, not much of differences between the base and AcM, but there were significant reduced casting time with Rosa Sync. If Allegro affects non-damaging healing abilities, they would have significant difference even in Wait Mode.


Kevs08

I did not know Vanille’s specifically was bugged and not the norm. I wonder if other clones of that HA are similarly bugged.


Hma22

I don't know if Vanille HA is still bugged, the other HA that's similar with her is Aerith's but I also don't have her HA.


Kevs08

Wow, this is disappointing. I tested Vanille's just now. Allegro definitely does not speed up her HA anymore.


Hma22

Yeah that's disappointing.


iceman12000

Any list of characters that are getting HA? Making myself a spreadsheet for HA stuff so I'm wondering are KH / Beyond / FFBE / other not-numbered FF chars getting them.


DestilShadesk

https://twitter.com/onworld1/status/1488362964243853313


Shardwing

The FFBE characters got HAs when the Core/Beyond DK dropped a week ago, unless you're talking about Hero *Equipment* (HE) instead of Hero *Abilities* (HA).


cointown2

> Hero ~~Equipment~~ Artifacts (~~HE~~ HA) FTFY /s *runs away*


iceman12000

Since a few hours ago the sheet expanded to both HA and HE plus Magicite/Odin/DB/Bahamut tracking amongst other things. So the info on hero equipment for those realms will be needed as well. But at least all info on HA is completed, I thought that RK^2 was dropped project but apparently it isn't :)


eelmonger

Myself and a few other members of the community are doing our best to keep RK2 running. RK2 doesn't have any HE info, but the community database does under the Hero Equipment tab. I've been sorting/filtering by season and group to plan things out.


cointown2

You can consult the community database to see which hero abilities have been released in JP. I'll save you some time, there will never be any HAs for KH.


GamingBuck

http://www.rk-squared.com/abilities/future


iceman12000

Wow completely forgot RK^2 exists. Thought it was dropped by it's maker a year ago...


GamingBuck

Someone else picked it up I believe..


Tinbadthetailor

Noctis and Genesis both have the +Sword LMR, and Noctis has a +3% record node for swords. For the labyrinth fight, is it worth equipping Genesis' Sync+ sword over the artifact dagger (or a Katana on Noc)?


DestilShadesk

Depending on the level of Infuse, CSB and element buffing using an elemental artifact sword that matches the boss may actually work (these get synergy and the 20% elemental on your sync sword could be softcapped).


Tinbadthetailor

Yeah, I noticed that synergy and thought it kinda weird. That's a really interesting wrinkle. Will have to play around with it. Thanks!


fordandfitzroy

its not really too hard to reach the stat softcaps with adequate buffs so i personally think it's probably worth it to use the sword relic over the artifact that doesn't get the boosts


Tinbadthetailor

Thanks!


TheHandyHarpoon

So I'm just now finding out (somehow) that when you try to level up a magicite it costs the same, no matter which arcana you use. This is insane. It essentially makes the lower arcana options useless. Is there a way to trade them in for Major arcana? I assume not since I didn't see it in Kite's job, but if not this game can be so stupid sometimes.


Kittymahri

Leveling Magicites (or Historia Crystals) scales with the number of items used to level and with the level of the Magicite (or Historia Crystal). This is unlike other games where leveling scales with how much EXP you put in. If you want to save on gil, sell your smaller Arcana. If you want to save on EXP, you can use smaller Arcana to level a Magicite to 21, then feed that Magicite to a same-element Magicite for leveling (this gets you more EXP than if you fed the Arcana directly).


TheHandyHarpoon

I chose to sell it. Couldn't pass up that gil.


Shardwing

It's that way with every upgrade material, and common in other games like this too. All you can so is sell the low rarity Arcana to fund your efforts.


fordandfitzroy

lower levels of arcana are fine for early levels but eventually they're best just to sell


TheHandyHarpoon

Not sure why I never thought about this before. I'm now the richest man in FFRK. With that said, I'm still short on arcana. This is what I get for neglecting this for so long. I assume the only way to get it aside grinding Magicite dungeons are trades in the Chocobo and Kite's shop?


TuxTheDerpySage

For the benefit of your sanity, note that farming 5\* magicites for Arcana is not significantly worse than farming anything above, but is considerably easier (both to have enough tech to win *and* to set up an auto team). 5\* sub-30 is 2.25m worth of Arcana, Dark Odin is 2.5m, and 6\* sub-30 is 2.56m. If you're committed to selling the weaker Arcana, Dark Odin is the "best" option, since it gives almost as much value as a sub-30 6\* clear, but gives it all in the form of Major Arcana (any other sub-30 clear gives 3 Majors and various others).


DestilShadesk

Dark Odin is also less cleanup as all the rewards stack, unlike any other magicite clear.


fordandfitzroy

yup


LeoChris

Before I do something stupid, I wanna run this by here. My Ward's AASB is at 7/15, from dupes collecting. I have not beaten any Wodin related to the 3 elements it covers (ice, water, earth) would I be completely insane to consider honing it? So far, I've honed Olan and Cait Sith, and I always assumed honing a DPS was a bit of a bad idea but... something that could work on 3 endgame fights on a unit with a BDL HA? For the record, I did just try the Earth fight and got him down to his last 5%. The lack of an Earth imperil ability really hinders me.


Kittymahri

Completely insane? No, but still not recommended. There are far better DPS options. As for earth imperils, what do you have for Wol, Guy, Meliadoul, Cinque? Do you have Red XIII's earth Chain and his ATK buff Ultra? Do you have Galuf's Chain?


LeoChris

Basically nothing for Wol, Guy, Meliadoul and Cinque. I *do* have Red's chain but not his USB (didn't even know that existed, but it's lensable so I'll consider it) I do have Galuf's chain. I was using Machina's chain due to SB filling glint+ but I could try with Galuf. It just seems a little SB-heavy. I suppose he could use lifesiphon if required though.


Hma22

Galuf is able to use Omega Drive too. With Ace Striker, he's able to generate 240 SB Point per turn and won't have much trouble with SB generation. I have both Ward Sync & AASB, but his earth kit is is not that good except his HA.


acid_drop

whats so great about relm? i see a couple of ppl suggesting her for end game content. i get the unique crit 50% but why not aerith instead? who is she best paired with?


Zadism

Because she share the same realm with Mog for weakness damage boost, stoneskin from USB1 is excellent against massive hit. Plus she has HE available now. All my physical lab clear were using her, you can check on them.


TravelerSearcher

I used Relm against Poison Wodin. DPS were Edgar, Kefka and Quistis. Mog support. That meant I had the full 30% weakness boost in that fight (and DK Nodes as well). I also happened to luck into both Relm's SASB and AASB so for me she was stacked. As a mostly magic team I didn't use her Crit SB. Using Relm is a great option if you have her kit and are pairing her with Mog on a mage team. She also has a DPS chase USB that might work for some elements. Maybe she'd be good against a holy boss? Probably not a great use of gauge though. Of course a lot of mage teams for Wodin and Lab use Cait/Mog so no standard healer in those cases.


fordandfitzroy

the downside of aerith is that she doesn't speed herself up well and also doesn't speed up things that don't do damage (i.e. 2.0 chains) i personally don't think either is a great option but i know others have had more success than i did with them


GamingBuck

Mog AA2 has a damage boost that escalates depending on the number of VI heroes in the party, so there's that. Plus, IC is more useful than PQC if you can line it up to coincide with SB casts of your heroes. The existence (and need to use) Relm's unique is more highlighting a gap in her modern kit than showing a strength.


Kittymahri

I guess it's partly because Relm's USB3 speeds herself up in addition to the party, but Aerith's USB2 does not speed herself up for anything relevant (it's a physical quickcast). Relm's USB1 is also a party instant cast (helpful if timing it around Soul Breaks) and Stoneskin (good for anti-heal without wasting ticks). And if paired with Mog, Relm would cause that weakness buff to go from 9% to 15%. I don't use Relm though (except in VI content), so I can't really say much else about her.


best_death_ever

I need balthiers fire chain. How/when can I or what’s the best way to try for it?


fordandfitzroy

each individual relic on the fire banner is a 0.026% chance. each individual relic on the XII banner is a 0.097% chance. so XII banner is your best shot for now apparently in 6 months, JP will get a new kind of paid banner that lets you select a 2.5 chain for ~700 gems for the moment though, 2.5 chains are one of the only type of relics that you literally have no way to get that isn't through gacha


best_death_ever

Thanks


azialsilvara

As someone who hasn't so much as attempted a Labyrinth boss because I'm still working on Odin's/DB's, what's the baseline for what you need to be bringing? Full break? Mog? I'm not ready to try and get clears but I'd love to grab some of these mission tickets. Thanks!


OneirosSD

I just got the 30% reward on Kraken with a team that could probably eventually get all the way after I actually beat more Magicite/Odin. Figured I’d share as you are probably farther along than me. It was magic effective, so I had Cait Sith for support and Elarra for heals. Garnet with 2.0 Chain and Sync (and most importantly her SB gain G+), Edge with Sync/AASB, and Ashe with Dyad/Sync (and AASB, but didn’t use it but might have been better than using her Dyad). I’ve only beaten Holy Weak Odin and Diabolos, so my Magicite deck had a level 50 Odin and a level 65 Ramuh plus 5*s—this was my weakest link for sure. Things started out very slow but once the chain, Cait, Odin imperils, and Syncs came out things started moving. I was definitely taking massive damage though—Garnet tranced almost immediately and I had to use Cait’s USB for an extra Last Stand. Edge was much weaker than I expected, but it was good enough. Died almost immediately in phase 2 but that was okay by me. My Water and Fire teams are not nearly as stacked…well, physical Fire might be okay but my physical support is not that great yet so I think this is the only one where I’ll get these missions done.


DestilShadesk

Edge may do poorly in a Cait only team as Ninjitsu is not magic and not boosted by Cait AA (he works much better with Mog). Likewise he can't benefit from ACM which is Cait's primary fast cast source.


OneirosSD

Oh wow I had not realized that. I honestly didn’t notice the lack of quickcast, but Edge was hitting very weakly (barely breaking cap at his best, except for chases) so the lack of a 1.3x buff would explain that. Mog’s AA1 or Sync wouldn’t fix that I assume, but I see the AA2’s weakness buff would do something (even if the other stat buff is weaker).


royaltimes

One thing I did is I got all the relevant Odin seals first before even trying, both the offensive and defensive seals. After that, well, the hardest part is getting yourself set up in a way that you'll survive the first few turns. All the major gimmicks hit in P2, so by the time you run into them, you'll already have completed the 30% mission.


azialsilvara

Wait, offensive and defensive seals? Wouldn't beating an Odin give you both for whichever Odin you've defeated? Magic or physical?


royaltimes

Yes! However, in any elemental fight, you're dealing with two elements: the one you're using to deal damage, and the one the enemy is using to deal damage. The Odin seals are relevant to both of those, since they'll increase the damage you deal with the element of that seal *and* decrease the damage you take from the element of that seal. So, say for instance you're fighting Salamander. You'll want the water seal for offensive purposes, to increase your damage output, and the fire seal for defensive purposes, to decrease the boss's damage output.


azialsilvara

Ahhh yeah, I get what you're saying That makes sense


DestilShadesk

None of the gimmicks come up in a 30% run, FYI. First one is the 70% Phase 2 entry (5s Aegis + Stun for the season 2 fights with missions).


DCF-gameday

If you're only going for tickets you only need to hit 70% remaining. You want a 2.0 chain, 2 DPS with a BDL (awakening or sync) + healer + support (crit fix for physical, magic damage for magic...doesn't require top tier for first phase). Just go fast. Unleash chain and BDL as soon as possible and keep hitting the boss while healing. Phase change is at 30% so no need to plan for anything beyond phase 1 if you're just going for the tickets. The key is surviving the damage and outracing the phase 1 gate.


Kittymahri

If you’re just trying to get to 30% for Snow Giant/Salamander/Kraken, there are basically no gimmicks other than outracing the end. Past that, the elemental ones use an Aegis buff and the realm ones use a Full Break debuff (there are no realm ones in the current mission set). Different seasons have different gimmicks. The Season 2 ones feature a detonation mechanic, the Season 1 ones feature paintings that can be taken by your party or the boss for various effects. If you’ve beaten the corresponding Argent Odin, you probably have enough DPS to deal 30% damage, although some have reported issues with survival.


fordandfitzroy

I think a good baseline for a team is: two DPS with 2 BDLs each (preferably Dual/Sync/AASB level BDLs and not Dyads) chain holder with at least one BDL for magic, a support/heal combo that offers buffs and quickcast. ideally Mog/Cait Sith, but Cait Sith or Mog + Healer can work too for phys, a support/heal combo that offers buffs, crits, and quickcast. there was recently a thread about this but popular choices include Quina, Orran, Mog, Elarra, Relm, etc. you can definitely do labs with less than 5 BDLs but it's going to be more challenging


GamingBuck

Anyone else disappointed maintenance didn't come with 10x daily draws? I was half expecting it... Maybe we'll get an announcement tonight...


OwlGrin

I wouldn't be surprised if it came with 7th Anni


DCF-gameday

I got my first Quina/Elarra Labyrinth win today. (Would have happened last night but maintenance dumped me seconds before clear.) Previous physical clear was wind which had other crit sources so I used mog. This may not be news since these two are the top combo but I've found it's not straight-forward without a sub30-ish team. This was a 42 second clear with 5 BDLs. Two, 2xBDL DPS + 1 BDL chainer. Key learnings * Quina start: g+, RW wall, entrust elarra, pause for chain - sync (\~11s), Frog Drop, spam C1 (if water, earth, poison weak, otherwise use wrath) until sync ends to build gauge, then entrust to elarra as needed. Frog drop is key until Quina gets an aegis counter. This lets your DPS break rage in phase 2 and allows you to drop AASB later \~25s. If you have a honed AASB, can just use AASB instead of frog drop. * Elarra start: g+, odin, aasb, HA, USB2 \~11s, HA/USB1 as needed. Sync after AASB ends. Without sync you'll need to budget more quina entrust. * Getting Elarra's HA really helped. Switching out bard attack song for PS also helped. * For first chain use 2 BDLs. When chainer gets another 2 SB don't use BDL. Save that for rechain, use a good USB instead (this should still be in phase 1). Ones that provide a self + party buff are ideal (you want to help the other DPS maintain damage through aegis and later rechain). Chainer in a high damage spot should have enough gauge to rechain on time but will benefit from a Quina entrust to launch BDL sooner. In my clear I gave \~1 bar and still had 3 extra bars for Quina to imperil (only matters for 3 elements). * During Aegis don't have DPS use their second BDLs. Use a good USB at this time. Save the second BDLs for second chain. * If you have a true arcane, use first trigger right before second BDL. First BDL is wasteful since you're building chain and getting hit by aegis. Saving for phase 3 you don't get much time out of it and with good dps you can use that 30k/hit damage to clear phase 2 faster. * With this strategy Quina's sync falters during phase 3 damage reduction and aasb falters just before the end. You'll want to unleash your big attacks before AASB ends and use Elarra USB1 to make up the the lost QC if there's any health left on the boss. If any of your DPS bring their own crit fix use that on the second chain. ​ So main take-away is without aegis counter, Quina/Elarra works well but plan on using 5 BDL + 3 good usbs over 2 chains and plan around the gaps in crit/qc coverage. ​ Edit: adding that I got through phase 1 about half way through my first chain. Ended 1st chain with around 45% hp remaining. 2nd chain was similar. Completed phase 2 with \~half chain remaining. This leaves a couple good rounds for damage in phase 3 once five second damage barrier drops. The main Quina clears I've seen written up use more DPS and/or an aegis counter to get down to 80% health on first chain giving a \~30-35s clear without Quina's sync dropping. I don't think this is doable without an aegis counter (or a lot more DPS tech than I have). ​ Edit #2: Just beat a second Lab physical at 42s with this method. It definitely works. Just need to figure out positions which are fight specific and learn when big moves are happening so you can time Elarra's USB1 properly.


b1adesofcha0s

I had the same struggles with using Quina Sync when I first pulled it a few weeks ago. Thanks for laying out this strategy! I'll have to try it myself.


DCF-gameday

Let me know how it goes! It's definitely repeatable for Salamander. I'll be trying Kraken tonight with this same template.


b1adesofcha0s

Yeah Salamander is who I will be trying this with though I don't have great USB options between Lion, Rikku, and Edge.


DCF-gameday

My two DPS just had usbs that raised attack a moderate amount and added an infuse. One had some low damage follow-up hits which helped rebuilding chain but I don't think contributed strongly to damage otherwise. Edge is already pretty good at getting a large number of hits so this may not be an issue for you. My chainer was Paine. I lensed her USB Gullwinged Perfection. This made a big difference. It was a source of water attack up and reduced delay for the group. You're probably already getting water attack up and water imperil from Lion. Generally, Rikku is considered better than Paine as a chainer and Rikku has many party buff options. So I think you'll be okay with something else. If you don't have anything for Rikku you may want to try Al Bhed Brew. It can be lensed with lvl1 lenses so its a minor investment. It gives attack/magic moderate boost so it will stack with Quina's attack buffs. The big goal here is to help buff your other 2 DPS through the Aegis (I was consistently dealing over 10k) and to help your damage climb back quicker when you rechain. A water imperil on entry might be even better if you aren't getting enough water imperil elsewhere.


b1adesofcha0s

Yeah I have some options to improve my overall physical water team. I can lens Paine CSB to go with her Sync and Tidus AA to go with his Sync 2. Lion has imperils covered so getting rid of Rikku shouldn't be a problem. Lion doesn't have any good USB option. Rikku can boost the party's ATK. For Edge I can lens his USB1, but I think saving his gauge for AOSB might be more helpful. He doesn't build as much gauge with the pblinks.


DCF-gameday

Try it without a Lion USB. I think the chain USB in phase 1 is the most critical of the USBs. Lion's a pretty good DPS and with HE may not need a USB to boost further. As a note, I just used the same strategy with Kraken and it worked just as well for a 42s clear (even made some errors with Quina AASB going off quite late). Healing was a little different than Salamander but overall strategy was pretty similar. You need quick reactions to have Elarra used G+, Odin, AASB. It's doable but took a few tries to get the first few turn inputs in fast enough. Otherwise, one could probably swap AASB and Odin turns.


b1adesofcha0s

Awesome, glad it worked there too!


OwlGrin

Wish this was relevant to me QQ Seriously though, useful info!


DCF-gameday

I did 250 mythril worth of pulls for Kefka on the bio banner a few months back. I didn't get Kefka but getting Quina was better. Quina does live up to the hype but you need to go fast. Unlike tyro there's no way to refresh crit so once it's gone that's it. You can't have a 3 chain strategy. A lot of the new content Quina clears use the 80% in one chain method but that takes a lot of BDLs than most players have. (Certainly more than I have at least!)


b1adesofcha0s

You can give Elarra OtV and have her spam it with AA in P2 to at least give 50% crit chance after Quina Sync falls off. I haven't actually tried this yet, but it's been one of my backup options to try in the future.


DCF-gameday

Good advice. So far I've managed in 2 chains using this method but I think that's a very good option to make Quina work with 3 chains.


OwlGrin

Now have a rather beefy ice/lit Vivi after my unsuccessful attempts at Quina sync. Have dyad2, AA2, sync2 Thoughts on SB order for a future Kraken sub30? It would be nice to use AA2 first for the trance, but Vivi would need to waste a turn in between dyad and woke to get double infusion since they're both switch draw which sucks ass


cointown2

I see only one obvious answer: dyad > ha > aa2


OwlGrin

Yeah I think I'm stuck, just sucks to waste a dyad turn I wonder about AA2 -> HA -> dyad since the AA entry will take longer and won't break cap


cointown2

I don’t really see it as a waste. Instead of ha > ha > ha > dyad > aa, it is ha > ha > dyad > ha > aa. You should have generous quickcast already from Mog, Cait Sith or AcM. Why wouldn’t the entry not break cap?


OwlGrin

Just guessing that would be pretty early in the chain for an AA entry to break cap, I dunno. Maaaybe with max infusion, but seems like a stretch with just one layer


fordandfitzroy

the entry might be able to break cap. my steiner AASB1 breaks cap when going Sync2 -> CMD1 -> AASB1. yes he has two layers of enelement, but i don't think it would be that big of a difference


Riot55

I don't see any way to exchange for record markers, wasnt that part of the update? Edit: nvm stumbled onto someone mentioning they'd come tomorrow with new labyrinth


Shardwing

Correct, as stated in [the announcement](https://www.ffrktoolkit.com/ingame_announcements.html#?requestedId=10729&pageNumber=0).


Responsible-Ad8912

Which one is the OK glint to lense? Onion soul or fluctuating power?


fordandfitzroy

What are you using him for and what else does he have? I probably wouldn’t lens either


Responsible-Ad8912

I'm a returning player, it's one of my top mages: all USBs the first AASB arcane potential, realmchain, healing SB, all materia except the water one, I have his HA too (beaten Odin just once, didn't even tried 6 magicite yet, have to try to beat the D450 torment after 3 years, just ffT and 8 mastered easy 3yr ago)


fordandfitzroy

He’s good with those but not great. He can be used for lots of content though. I think I’d lean toward the weakness glint since it will have more wide ranging use. But level 2 lenses are very scarce and valuable


Responsible-Ad8912

I have a lot for now cause when I played I never spent them, but I guess I'm gonna blow them away for mog aasb2 and cait sith aasb 2 uses which I picked from dream (22k L1,48k L2 and 26k L3 I got right now)


fordandfitzroy

don't use level 2 lenses on scrolls! they're the only good way to get LMRs and you don't get as many of them back as you do the other kinds


Responsible-Ad8912

Thanks mate, I didn't know that, I thought Lv3 were more precious, so I'll just use Lv1 and 3 then


ultra7k

Been out of the loop with Labyrinth bosses and gear and the like. If we missed out on previous gear, is there any opportunity to get them again? Ex: Gear from S1 is obviously not in Kit's shop.


Shardwing

Gear from current and past groups of the current season are available from Kite until the season ends, after a season ends that season's dungeons will continuously rotate through their groups, shifting twice a week at 12:00 **PM** PST Wednesday and 12:00 **AM** PST Sunday, so you'll have to farm for them but the next opportunity is never more than 2 weeks out. Conversely each Nexus Boss has some perfect equipment in their 1-time rewards, elemental bosses will each carry 2 characters of the opposite damage type (i.e. MAG Snow Giant has HEs for Locke and Sephiroth) and I think Realm bosses (which don't have split damage type forms) just have 3 characters' worth.


ultra7k

thanks for the info. So if I understand it right, at some point Bartz, Tifa, and others HE will be available to farm in the S1 portion of the Lab?


Birdalesk

Heres the info you're looking for https://docs.google.com/spreadsheets/d/e/2PACX-1vQ-2JRIjj6eF3gJrZcyXS00DYzEBWc3PUNlpwZ5G4d7b1UyiKNYajpBHSWXTVFxKJ-dyg7cQUa_ylmR/pubhtml?gid=752464394


ultra7k

Awesome! Thanks!!


Shardwing

Yes. The current group is Ice, so on Sunday it'll rotate to IV and then Earth (Tifa), then Wind (Bartz), and then back to Ice.


fordandfitzroy

Yes


batleon79

Would a second stack of en-element significantly boost LBO damage? i.e. Vivi LBO vs. Snow Giant


Shardwing

Snow Giant enElement modifiers: * 0: 2x * 1: 2.2x * 2: 2.4x Regular enElement modifiers for SB/LBs (if I found the most recent values): * 1: 1.8x * 2: 2.0x So you're going from 1.8x2.2 to 2.0x2.4, that's 3.96 to 4.8 which is about 20% more damage?


Kittymahri

Almost. Elemental infusion is additive with other elemental factors. So if bringing a second generation Chain (+0.5) and two elemental boost equips (+0.4), it’s more like going from 2.7 to 2.9 - except there’s another layer, as these are both over the elemental soft cap of 2.6, so it’s actually more like 2.699 to 2.877. (Then there’s the elemental hard cap of 3.2 which gets diminished to 3.057, which is possible with elemental buffs or Magia or major infusion.)


batleon79

Oh that's good... should be enough to get max hits then, he's in the 80s per hit with just one stack of En-Fire. I can Glint him another stack while the Wall is up!


darkdill

Thinking about taking Core Bahamut, but I don't know if what I have will work. **Tyro** - I basically have everything except his Dual and his CSB **Elarra** - SASB1, AASB, USB1, USB2, G+, LMR, HA **Dr. Mog** - CSB, AASB1, AASB2, AOSB1, AOSB2, AOSB3, USB1, G+2, LMR3, HA **Wedge** - SASB, USB, LMR+, HA (HE set too weak to use) **Biggs** - USB **Lasswell** - SASB, AASB, USB, G+, HA **Rain** - AASB, USB (I'm considering his SASB in Dream Select) The lack of Biggs stuff hurts, since he's the most reliable King's Rage breaker of the Core/Beyond cast. But with what I have, is the Dragonking beatable? On a side note, if I were to get Rain's SASB, how does one get the most out of it? It looks like it requires a lot of turns to get to its full stride, or you simply have to go with purely C1 or C2, not both.


[deleted]

> if I were to get Rain's SASB, how does one get the most out of it? To me, I think you use C2 twice then spam C1. If you luck into a w-cast on those first two, you pick up a 2-stack imperil for free, but either way you get the double-OSBs (and single imperil) every two turns after that. (This could definitely be argued against though!) You have plenty to clear the DK - Lasswell/Wedge/Dr. Mog (or Rain)/Elarra/Mog should clear it very easily using the usual strat.


Kittymahri

Beatable? [Yes](https://www.reddit.com/r/FFRecordKeeper/comments/sfnibi/dk_corebeyond_1_bdl_sb/)


darkdill

Oh right, Core Bahamut is squishier since there are no Core/Beyond artifacts (besides the Dragonking armors and HE). I still have to worry about King's Rage, though.


MrBal00

> I still have to worry about King's Rage, though. Not necessarily if you can kill him fast enough before P3 eject. Otherwise, just bring Biggs with HA and USB finisher to put in the work, you can also use Rain and try to have his AA overflow chase(s) proc in P3 and his USB finisher, plus the HC follow-ups tend to break 20k with a high enough chain count. King's Rage should not be a problem. Also, in terms of Wedge HE set, you can probably not worry too much about leveling up his armor (hat), but you can use any dagger HE to level up Wedge's weapon (same *type* of HE still grants max exp boosting), so any of the HE dagger's in Kite's shop (Garnet, Lion, Leila, Locke, etc.) can be picked up with Maps and used to level Wedge's. For most efficiency, use 1 RC to level up the fodder HE daggers to Lv21, before using them to level Wedge's. All in all, you definitely have a clear.


darkdill

For Wedge's HE, I only ever got 1 copy of the weapon (no cap breaks). Dunno if I can farm them at present.


fordandfitzroy

You just missed it :(


Sirerdrick64

I hope everyones’ pulls in the refreshed banners are going well! Did JP get DAASB’s added to their pool in the latest refresh? Trying to figure out if I want to start spending my 105 stock or wait for the next update. More importantly I’m guessing that JP still includes BSB+ for their pool?


fordandfitzroy

The cutoff event for this global refresh was the event before the fest that introduced duals. So if the next refresh didn’t add duals, it would mean they literally added no relics to the pool. So yes, duals are added to the pool next refresh.


Sirerdrick64

I never said I was a smart man! ;) Thanks!


darkdill

Still no Thancred stuff in the Dream Select. Will he be in the next one? I'd like to be able to use him in a manner similar to Edge.


GamingBuck

[Looks like](https://www.reddit.com/r/FFRecordKeeper/comments/s31au1/upcoming_dream_selects_january_2022_update/) the dream select expected in April will have his stuff.


darkdill

I just hope I'm still alive by then. I've got this maddening chronic lower back pain that's been going on for over a month. Gonna be getting it x-rayed next week.


GamingBuck

Back pain is no laughing matter. GL.


ChromaticBadger

Threw a ticket at the Core banner and nabbed Tyro's Dyad. For the "infuse with the element most allies are infused with" bit, is it predictable which element he gets if there's a tie? i.e. if I put him on a realm team and have Biggs with Enearth, Wedge with Enwind, and Rain with Enfire. Would Tyro pick one at random, the topmost party slot, or what?


OneirosSD

In cases of ties it goes in the internal element order: Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio. Only thing I’m not sure about is what happens if no one in the party is infused. Does it just do en-Fire or no infusion at all? I also got Tyro’s Dual, plus Dr. Mog’s AASB3 (plus just got his Sync from ticket draws) so I’m curious about that too.


Sissel_

No infusion at all, unfortunately


OneirosSD

Very unfortunate, but at least both of them have other things they could do to help delay using their SBs until other dps use theirs.


TheDomez

Just wondering what others think, do I have a potential sub40 kill for FF11 DK with the following gear: * Shanto Sync/AA/LBO * Prishe Sync/LBO/realm CSB * Lion/Ayame/Curilla AASB * Lilisette Sync/AA/LG * Aphmau Sync/AASB


kuribute

Probably yes. I have a similar setup with Shantoto AASB, Lion Sync/AASB and Prishe Sync and got to P3, but lacked the final fire power needed. With your gear you have a pretty good chance to beat this dragon Edit: with some luck with wcast I could theoretically win the fight, but I was not willing to restart over and over


TheDomez

Thanks for the insight. I really hope so, I don't want to keep throwing more tickets at FF11.


GamingBuck

Yes.


Varis78

So in the maintenance notes, they mention changing the automatic targeting priority for things like Ultra Cure, but it doesn't say what the change actually was. Does anybody know? If I had to guess, I'd say maybe if your party is at full health, it'll target someone with a status ailment now? Hopefully?


Kittymahri

https://gamefaqs.gamespot.com/boards/114492-final-fantasy-record-keeper/79493117?page=25


Varis78

Thank you!


GamingBuck

It prioritizes status effects over healing. So if you have a character with 2 status effects, he will be targeted over the character with 1, who will be targeted above anyone without status ailments.


Varis78

Awesome, thanks!


cidalkimos

Alright so I have Lilsette LBGS and Shantotto LBO. Is there any reason to use the LBGS against Bahamut? I don’t know if I can incorporate both into the fight.


OwlGrin

That's interesting, I wonder who wins on damage given a 3-bar LBO vs. a guardian finisher Anyway, I would probably use the LBO in P3 for the sake of simplicity unless you're using the guardian to tank the FB


crackofdawn

You can always use the LBG to absorb a hit you dont want to take (e.g. use it to knock him to 40% so the DBFB doesn't hit your party, or use it to absorb a megaflare or something)


cidalkimos

I know but then it would take all my bars from LBO. Unless I use the LBO to get through phase 2?


crackofdawn

Oh I see what you mean. Honestly I might consider using the LBGS right before 40% if it can survive one hit - then you could absorb the DBFB and also use the guardians' SB next turn to take one king's rage off (I assume)


Shardwing

>if it can survive one hit Lili LBGS comes with Last Stand (and immunity to Poison/Sap), so that's a guaranteed yes.


cidalkimos

What team did you use?


crackofdawn

I haven't done FFXI DK yet but I do have Lilli LBGS


ffrkowaway

DKXI has been my nemesis (or, more precisely, pulling an AA+Sync combo for even one XI character has been my nemesis), but after way too many pulls over the last year, I finally have Lion AA+ Sync. Any advice on what my DK team should be and how the battle should flow? DPS options: * Lion AA/Sync/AO * Zeid AA/Dyad/LBO * Prishe AA * Ayame AA/Dyad/AO * Curilla AA/CSB * Shantotto Sync/Dyad/LBO/CSB+ (and I would lens her AASB) My support/healer options: * Orran (complete) * Elarra (AA/Sync1) * Lilisette AA (would use 4 scrolls to hone) * Aphmau Sync * Mog (hAA2 is his only non-lensable relic) * Cait (hAA) Obviously Shantotto could be a monster, but is it more efficient to try for 3-4 physical DPS to not have to worry about buffing and QCing Totto?


MrBal00

I would not argue with OwlGrin and Destil's recommendations, so I'm sure they're viable. Another option I see, in which you don't need to lens an AA, is going full physical with Lion/Zeid/Prishe, and then Lilisette and Elarra for support. As OwlGrin mentioned, I don't think you need to hone Lili's AA (personally don't have experience with it, but I trust their take on it and I seem to recall others mentioning the same thing). Elarra can provide better healing and QC spreading than Aphmau, and she provides crits and critga. For the DPS one of Lion's BDLs for P1, then P2 use Lion's other BDL, Zeid Dyad > AA (can also use USB in P1 if you have it for the extra ATK buff and chase attacks), and Prishe AA (EDIT: Can also use Prishe's USB2 in P1 for the ability double). Prishe's AA provides the party with the +30% weakness damage buff, combined with Elarra's crit buffing suite, I would hope that Zeid should be able to break 20k pretty consistently (especially if he's spamming TbD to build imperil in P1).


ffrkowaway

Yeah, there are a solid amount of possibilities here, as getting three different answers shows. I'm even thinking of trying an Orran solo heal to fit 4 DPS in, so your answer is closest to my initial instincts There are various balls in the air I've been trying to work through -- given how tanky this realm is, I was thinking I'd really want to bring Prishe... but even though she only has one BDL, I was still surprised the first two suggestions didn't include her (and wondering how well Totto and/or Dyad users would do without that 30% weakness boost) Good point about using TbD for Zeid, I was also considering Death Throes for more ATK, but the extra gauge from TbD could be pretty important


OwlGrin

I would do: * P1: Totto sync * P2: Zeid dyad+AA, Totto dyad+AA, Lion AA+sync Totto sync is enough to turn P1 on its own, lensing AA is a no brainer. It worked out perfectly to use C2 each time right before a boss attack, giving her iATB and IC I used Elarra+Lili for support, note that you don't need to hone Lili AA to counter both FBs


ffrkowaway

Yeah, I have no problem lensing Shantotto AA, just wanted to make get some feedback before I do It feels wrong to leave Prishe and that weakness boost on the bench, but I suppose with enough relics elsewhere, it's not needed If I were bringing Lili, I was thinking of honing more for the extra 15s of QC and Aegis break and popping DRBs in key places-- did you find ger gauge better used on imperils for Shantotto, or to help Elarra do all the things she needs to do?


OwlGrin

Prishe AA weak boost is awesome but I was fine without it. If you had Prishe sync/woke that would be a shoe-in Don't get me wrong, honed AA > unhoned AA, but that's a pretty big cost that can be avoided. Lili entrusted I think 4 total bars to Elarra


DestilShadesk

Lion / Zeid / Aphmau / Shantotto / Mog should actually be a pretty easy clear, once you get down all the timings. Ayame's a little awkward because of her on again/off again relationship with retaliate (and HE for Lion is relevant, she does really good damage here).


ffrkowaway

Hm, no crit fix, which I guess could work with Lion imperils+HE and Zeid 30% dark dmg from AASB, interesting


DestilShadesk

Lion's HA was breaking Dragon's Rage with AA+Sync in P3 for me (and C2 will crush it if it comes to that).


ffrkowaway

Oh, nice -- good to know, thanks


crackofdawn

So Biodin is the only one I have left but I have basically no real poison stuff so I'm wondering how easy he is and if it will be possible to cobble together a team so I can get the seal. So here is what I'm working with: * Quistis CSB of course, also AOSB, nothing else * Edgar G+ for infuse, USB, AOSB * Dr Mog Sync/AA1/2 (can get infuse-poison from sync and one of the AA if edgar gets it first) * Tyro Sync/AA/U4 * Both moogles with honed AAs + R5HA So I guess the question is, would quistis, edgar and Dr Mog be enough? It seems like quite possibly one of the worst teams ever but it's all I really have. Or maybe Tyro, Dr Mog, Edgar with RW chain? I also couldn't find any poison AA's that were lensable, did I miss something?


OwlGrin

I cleared with Thief AA1 (awoken thief) and Cater AA2 (awoken machinist) and it was tricky. You might be a little short Other good generalists for poison content would be OK, Vaan, Zidane, Edgar, etc.


crackofdawn

I have Zidane Dyad/Sync/AA/AO/G+ but how would that work without infuse-poison? still worthwhile? Nothing useful for OK, Vaan AA1, and Edgar as mentioned U1/AO/G+


OwlGrin

Basically you just ignore poison infusion and buff more. There may be a turn where characters without infusion are penalized but I don't remember it being any sort of problem


crackofdawn

Dr Mog is basically unusable without infusion though, his damage is already bad enough but it's super terrible without infusion (like his 1hit overflow sync ability doesn't even break cap in some cases lol)


OwlGrin

Yeah that's why I think you may be one SB short. I would prioritize *any* other DPS over Dr. Mog Vaan and OK are both lensable and good in their respective realms